Hello loves.
I was reading a couple posts from the Avalon forum 2 or so days ago. The one post was about a Grand Master who was teaching positive stuff, but the people on the forum were so utterly rude to him, except for so few who were more intelligent. The guys name was Edward Alexander Maggador. The animals on that website were so disgustingly rude, they gave the excuse of their rudeness because of some guy named Charles who was there a few months earlier. But anyone who is immature and can't be responsible for their own actions is going to blame someone else, all the time!
I had remembered seeing the video years ago on YouTube when Bill first gave the interview. I didn't find it that interesting. But these folks acted like they'd been personally assaulted by him, hahahaa, so I decided to go see what the thread was all about. Same as the other one. A bunch of ignoramuses but a very few intelligent ones.
Anyway, the subject of 33 kept coming up. The guy Charles was working under some group that called themselves the 33, or something like that. So when I finished reading that site (after awhile I was just skimming through the garbage) I went and delved back into some of the Cassiopaean material that I had copied into notepad and had in my computer. A really strange comparison was found.
In Session 5, September 30, 1994, Laura asked the Cassiopaeans some questions about good guys and bad guys. Here's an excerpt:
Q: (L) Are the Lizzies planning to take over our planet?
A: Yes.
Q: (L) Are they planning on landing and doing this openly?
A: Close.
Q: (L) Do they utilize such things as possession by dark energy forms to effect their control?
A: Yes.
Q: (L) What other groups are they in cahoots with?
A: Orions.
Q: (L) How many members are there in the Orion/Lizzie group?
A: 16.
Q: (L) Who are the good guys? You say the Cassiopaeans are the good guys. Who else?
A: Pleiadeans and many others.
Q: (L) How many?
A: 16.
Q: (L) Are the sides equally balanced?
A: Yes.
Q: (L) Do the good guys abduct people?
A: No. They may contact and voluntarily transport.
Well look, when you add 16 + 16 = 32
Which means plus one equals 33. So which one is missing? Could that one be "humanity"?
Now let's look at Laura's footnote about this:
"This does not refer to individuals, but to distinct "groups" or "types" of "aliens." It seems to me that there may be some "mystical" significance to this number 16. It is, in fact, the exact number of pieces on a chess board, and the chess board has been the symbol of mystical reality for millennia. And the game of chess is played on a board with 64 squares which is 4 times 16. Broken down in another way, on the chessboard there are 8 "dominant" pieces and 8 pawns to each side and the number 8 will be seen to figure significantly as we go along. Keep spiders and scorpions in mind, for example."
And if we go to the PDF
Illuminism, The Occult Force Behind Globalization, by Wes Penre, he talks about the game of chess being played by the 'powers that be.' Here's an excerpt:
Starting at page 27:
The Global Chess Game
"Have you ever felt frustrated with being forced to play a game you didn’t want to participate in? You know you have something important to do, but someone is for some reason convincing you that you have to play the game. You think to yourself; “playing Monopoly can’t possibly be more important than what I actually need to do”. You may sigh, be a little irritated and reluctantly accept, thinking you can do the important things later. However, later on when you are trying to pick up where you left out, you find that someone else is forcing you to play yet another game you don’t feel like playing. With other words, you never seem to get your things done.
Under those circumstances, at least you know that you are being pulled. How about if there was a game that you participate in, and you don’t even know it? A game in which you set no rules whatsoever, but someone else does it for you, and you are not even aware of it? The game may even be so sophisticated that you think that you are setting the rules. In this game the goal is to create total control and enslavement of the losers. This game actually exists, and I call it “Global Chess”.
Global Chess is the game where a few Elite players, the so called Illuminati or Moriah are setting the rules, being the ones who move the rest of the players on the chess board. You and I and most of the global population are the Pawns. The Illuminati are the Game Creators, who play both sides of the game, and the rest of us, players on different levels, are the pieces on the Chess Board. There is an illusion that this particular chess game has two opposite sides, black and white, but that is not so. Both the black and the white pieces have the same goal, and it doesn’t matter which side wins. Both sides are controlled by the same Masters, the Game Creators. The illusion of opposite sides in the game is only put there to make the game more interesting for the players on the chess board (or more traumatic if you want). Here we have the wars and conflicts of the world. As the Creators control both sides; whoever wins, it serves the Masters anyway.
Imagine a Chess Game that has been played since ancient times, from generation to generation, and you would have what I call “Global Chess”.
The game of Chess translates pretty well to the global scene. Most of the players on the Chess Board don’t even know that the Game Creators, who remotely and secretly move the pieces, exist. They are above the game, and the players (us) believe that we are creating the game as we go along; that is if we even know we are part of the game. Just like in chess, we can translate the pieces to different functions, to make the analogy more visualized: " ...
... "If we expand this analogy, we can see that even the Kings and Queens are not the decision makers. Even they answer to the Game Creators, who pull the strings and move the pieces. The higher up in the hierarchy of the Chess Game, the more careful the Game Creators are to protect their players, but if necessary, they can still sacrifice them. However, they are treated with more respect than for example the Pawns. Not always do the Kings and Queens know who the Game Creators are.
With this still in mind we can take a look at the world situation. Now we hopefully see that we are all stuck in a game we did not create, but somewhere along the line we agreed to play in; consciously or unconsciously. Although I call it Global Chess the Illuminati call it the New World Order. The game has come creeping upon us through the eons, and we, the players, have been created and played with, little by little, bit by bit, in an effort to create a game where the players are not aware they are part of it. If the players had their own ideas of how the game should be played, the Game Creators would have a harder time to win – and win they must; otherwise, if they lose, the game itself will hit them hard – very hard, and they don’t want that to happen, of course. Therefore they have to be brutal and ruthless to avoid us players to understand the real meaning of the game.
How do you create a game where the pieces and players are not aware of, that a game is going on? Well, it is quite tricky and it takes a long, long time to accomplish a checkmate in a game like that (it has taken thousands of years to come this far). The Creators definitely would like it to be over and done much faster, but that would jeopardize their own safety. The players (and the players are many in numbers) can easily outdo the Creators or the game, if the players take control over the game. There is a chance this would happen, especially when the outcome of the game is contrary to what the pieces and players of the game want. The Creators need to be very careful and covert.
The best thing is to hide and be as invisible as possible, or pretend their role in the game is different from what it really is. Therefore they keep a very low profile, and even dedicate themselves to charity (many of them are philanthropists) to balance their evil and to fool the players in the game. When the Rooks and the Bishops are attacked by the Pawns, the Creators have taught the Bishops to save the game by referring to the illusion of good that the Game Creators are doing on a daily basis, while the evil purpose of the game is well hidden behind this front illusion. This will fool the majority of the pieces, and those who don’t easily get fooled will be ridiculed by the other players, and shown “proof” that the players on the higher levels of the hierarchy are doing good things that benefit the lower levels; “proof”
implanted by those who don’t want the truth to be known.
Now, the Game Creators are not stupid. They know that when so many pieces and players are part of the game (and they need to control them all), there are always a few players who will not follow the rules of the game, and there will be those who don’t want to play anymore and who start opposing the game. This is not acceptable, because although the game is complicated and there are games within games, all those chess games need to have the same goals and outcome. We are not allowed to change the rules without permission from the Creators, and we can definitely not quit and/or go against the rules. This was another hard thing for the Creators to prevent and think of a solution for. So they brainstormed about it, knowing it would take too much of their time and effort to take care of those “rebellions” themselves, especially as the Creators still are outnumbered. The rebellions could be dangerous to the game in the long run. However, the brainstorming had a brilliant outcome. The Creators decided to let the players police each other, so everybody could be “kept in check”. To be able to accomplish this, the players need to be lied to constantly, and deceived regularly. It also means that it is very important that no one – not even the Top Players of the game (the Kings, Queens, and the Bishops), know the truth – only the Creators. So by implanting an illusion of reality (done via media) and hiding all information that would jeopardize the outcome of the game, the few could beat the many. Even better, why not reverse everything? Say that good is evil and evil is good! This way the Creators, who don’t have the players’ best interest in mind, can be the good guys, and those who oppose the game can be the bad guys. Brilliant! The Creators were pretty satisfied with themselves and implemented those new ideas into the game.
It worked beyond expectations! For a while...
Suddenly they noticed that the players had too much time at their convenience, which created a problem. Too many players had too much time to think, and lo and behold! If this would continue, too many players could come together and destroy the game!!! New brainstorming, new brilliant ideas ... The Creators need to keep the players real busy with playing the game, and give them basically no time to do anything else than playing. This means they had to change the rules a little bit, so the players became so busy playing the game which they didn’t know they were playing that they had no time to think.
The Creators also noticed, much to their satisfaction, that even though more and more players started finding out that something was wrong, they didn’t do anything to change the rules or oppose the game. Why? Because they had no time! A few players, who did not have the time either, took the time anyway and started informing and educating the rest on what was actually going on, and told them about the game that only a few want to play. Those “rebellious Pawns” thought it would be an easy thing to educate the rest to leave the game and be free to do whatever they wanted to, but to their surprise they noticed that the contrary was true. Many players could no longer see the truth even if it was pointed out to them. They were so well policed by other players to believe differently; they were scared what other players would think; they were afraid of being ridiculed, so they in their turn started attacking the rebellious, who wanted everybody to be free and happy. Other players could see that the rebellious were right, but they were so busy playing the game that they had no time to care. Others had been taught that if they leave the game, bad things will happen and they will not survive. So they figured it would be much easier to play it safe and keep things the way they are, and obedience to the game should keep them out of trouble."
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Isn't a chess board "black" & "white" ?
Sort of like "devils" & "angels" ?
Think about it. If there are a group of 33 who
Charles spoke to Bill Ryan about in the interview, who are supposedly 'ruling' over us in secret, and Laura heard from the Cassiopaeans that there are 16 on each side of the 'dark' and 'light' side of the extraterrestrials....and Wes Penre in his book Illuminism talks about a Global Chess Game being played on humanity at their expense...then what do you think that means?
I see...
the Vatican, who holds the Black Pope who is a Jesuit, is behind all the manipulations of Zionists, Cabal, Jews, is where the so-called hidden 'powers that be' hide. Strung along by insane alien influence, this being, the Black Pope, and those under that one, are responsible for continuing the crimes against humanity. In other words, even the Rothschild's are being manipulated by the Black Pope. First it starts with the Black, then it moves to the Red, then the Orange, then the Yellow. Yellow as we all know is a representative color of the Solar Plexus region, which represents the POWER of Will in mankind. If nothing other than a parable, it definitely describes how this black pope influence has been working to get to that center of man, because
that to them represents power. But the thing is, lower life forms don't understand true power...which is what the Black Pope and Jesuits are, lower life forms.